Loads the Sporty Club map without any NPCsĠ120, act102009.Inazuma Eleven Secrets,tips,special moves and else! on Inazuma Eleven Hints | Nintendo DS - Inazuma Eleven Hints Loads a map as Team A (Mark) or Team B (Mask) Loads a backscreen which instantly allows to open the menu Interestingly, the list has a header for chapter 11, but no values for it.Īnother list of major script ID which can be used together with RPG_SCRIPT_NO of the INAZUMA.INI to load specific events.Įve90000005.ssd, ROM for Creating Competition Setting the value of RPG_SCRIPT_NO of the INAZUMA.INI allows to load that specific checkpoint. The game contains several files used for debugging the game including files which list backgrounds, script locations and settings that can be edited.Ī list of several scripts used as checkpoints in the game, the list is splitted by chapters. Weirdly, even though normally all NPCs are removed from the maps, the character Miles can be found in the Athletics Club and the character Jeeling can be found in the Tennis club. They are partially placed within objects and interacting with them has no effect and does not open a dialog, they only change their angle to face the player's character.īy talking to the cat and obtaining all items, the keys of the clubhouses can be obtained to be able to enter them. The same characters which are loaded in the Sports Club map can be found here. Pressing Yes on the dialog loads the player to the end of the game, just before the 2nd half of the battle against Zeus.
While the textbox is pretty broken, it can still be interacted with. To the left of the Football Club a blue shining can be seen. This NPC unlocks all blog entries when talking to, the dialog that opens is ブログ??? (Blog?). When talking to this NPC the Presige Points and Friendship Points are set to 999999. This guy is called Dient and allows to start special battle modes, which are not covered by the other two NPCs before. The dialogs are unreadable as well and it has the same function, just covering unimportant teams. This character is Eisner, the counterpart of the rabbit. This dialog allows to start matches against important opponent teams. The rabbit opens a dialog with the character Byers, the text contains several questionmarks making the text unreadable. Pressing Yes fades out the screen for a moment and then adds the character Willy to the party. Talking to the dog opens a dialog with a boy called Mountford who asks the player the question: Pressing Yes on one of these options loads the mentioned chapter in the normal game, No opens the dialog for the next chapter. When interacting with the chicken a couple of dialogs open, all of them looking like Pressing Yes gives the player one of every item that exists in the game. When talking to the cat a dialog pops up with the question アイテムいるかい? (Do you want an item?) and the options Yes and No. Several NPCs are standing in a line in the middle of the map, each character having an own debug options. This is the map the player gets loaded into. Furthermore, the current task shows いざマスターアツブへ (Let's go to Master Atsubu). All of the characters are on level 1 except Mark who is on level 5. The player starts with the members Mark, Nathan, Sam, Jack, Jim, Tod, Steve, Timmy, Maxwell, Axel and Kevin at recruited. No map has any NPCs except a few to activate debug features, additionally loot chests are still available. The debug mode loads the Sports Club map, with access to all locations.
The debug menu itself is not translated and only in Japanese. Replacing the value of RPG_SCRIPT_NO in the INAZUMA.INI with this value, loads the debug mode of the game. In the EVENTINFO.TXT file the script ID 90000000 can be found for the debug mode.